0.10.0

0.10.0
Released - September 22nd, 2018

New Stuff

 * Tundra -> Helix! - Tundra has been redone to match the new art style. It has also gone through some gameplay revisions as well.
 * EMP Grenades (beta) - Currently these will close enemy portals inside of its radius.
 * HUD Improvements - New crosshairs! Improved HUD design.
 * Audio Implementation Improvements - This is still going through many revisions, but sound spatialization and attenuation has greatly been improved.
 * Added ability to see enemy who killed you through walls.
 * Enhanced the ability to see your own portals’ locations through walls.
 * Projectile Improvements.
 * Pistol Zoom - You can now zoom in with the pistol.
 * First person arms and gun now render the same regardless of you chosen FOV.
 * New Ambient Sounds for Outpost and Olympus.
 * Networking Improvements.
 * Jetpack Mesh and Effects.

Bug Fixes

 * Fixed issue where with high amounts of lag, the Battle Rifle would only register 2 shots.
 * Fixed issue where with high amounts of lag, you would lose a bullet if you started clicking during reload.
 * Fixed issue where pickups would appear to spawn in the wrong place.
 * Fixed issue where pickup countdown would show even when the pickup was already spawned.
 * Fixed issue that caused pickups to jitter on the ground.
 * Fixed issue where player name appeared in a spot where a player wasn’t.
 * Fixed issue where outline of some enemies wouldn’t appear.
 * Fixed bug where primary and secondary weapon would get switched when swapping assault rifle for another gun.
 * Fixed jitteriness of the death cam.
 * Fixed issue where animation would play after you zoomed out.
 * Fixed issue where portal would detach from your wrist and appear in the middle of the map.
 * Fixed issue that caused gun to disappear from your arms.
 * Fixed issue where name and pickup indicators would show up if they were behind the portal you were looking at.
 * Map collision fixes.
 * Other minor bug fixes and improvements.

Balancing

 * Decreased Plasma Rifle projectile speed.